The time part however is a bit trickier.Įvery single base has a default repair time of 12:00:00. It's these moments when you don't want to be standing without any Crystals or Crystal supply packs, therefor it's important to spend Crystals with caution. Crystals are easy to understand repairing units will cost Crystals, so it's important to always have some Crystals left in your base. In order to repair units to 100% from 0%, it will cost time and Crystals. There's a catch though, a unit with 1% health will barely do damage and get shot down easily, therefor it's important and most efficient to have all units at 100% every attack. A unit that is at 0% health is unable to perform another attack, however one with 1% is able to do it. If your units are brought down to 0% health, they need to be repaired. Repair Time is a component that was added in the game that stops players from attacking endlessly. Will we simply get rid of one plank and infiltrate the shed or will we simply run over the whole thing? There's endless combinations of units and tactics, which can be used in every single way, however there's one thing that's holding you back Repair Time. In Tiberium Alliances it's all about attacking as effectively as possible. Prepare the airforce, train the infantry units and bot the screws back in the tanks, get ready to attack. Game: Tiberium Alliances, patch September 20, 2012Īuthor: Windonut The forgotten have once again hidden in the far end of their little shed, it's your time to strike.
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